Basketball's basic rules apply in Hiphop Basketball; dribbling, double dribbling, traveling, goal tending, & most fouls are the same.
However, that's where the similarities end. Hiphop Basketball ratchets up the action for up-tempo game play.
Hiphop Basketball was developed with Unique, Copyrighted Rules & Court Design RESULTING in AMAZING END-TO-END ACTION for PLAYERS & FANS
Played 3 on 3:
This allows everyone to get in on the action and makes for a sweet Fastbreak.
Short Full Court:
Roughly 2/3 the size of a regulation basketball court. Shorter full court = quick end to end non-stop action and excitement. After a made basket the other team has 7 seconds to cross the half court line.
Set to suitable dunking height for the level of play.
No referee ball checks to slow the game down. When the ball goes out of bounds the referee signals which team gets possession and points to the nearest Inbound Area. Any player whose team has possession can pick the ball up, run to the designated Inbound Area and pass the ball inbounds...all in one fluid motion!
Substitutions During Play:
Takes place at one of the two mid-court Inbound Areas. Subbin' during play keeps players fresh while the action continues at full speed.
Goal Perimeter (GP):
The GP is 10' in diameter from the goal and has a similar function as the free throw lane. If any offensive player is outside the 3 point line, then the defensive player guarding them MUST be outside of the Goal Perimeter. This allows for good spacing on the court so players aren't packed under the goal. No player can remain in the Goal Perimeter for longer than 3 seconds.
FREE SHOTS (FS):
Are used instead of free throws. There are (6) offensive FS positions; three in the two point area, 15' from the goal, and three on the three point line, 19' from the goal. There are three defensive FS positions on the Goal Perimeter 12' from the goal. When an offensive player is fouled, play stops and the fouled player takes one FS from the nearest two or three point FS position. The other two offensive players stand on either of the remaining two or three point FS positions. Once the fouled player releases the ball all players can move off their designated FS positions. If the FS is made, it's good for either two or three points. If the FS is missed the ball is in play.
After a made goal or Free Shot, the 1st inbound pass from the team gaining possession, cannot go past half court. The Half-Court Rule keeps game action flowing with all players and prevents cherry picking.